2d Gesture Recognition Market,  2023-2029
6 months ago
3 min read

2d Gesture Recognition Market, 2023-2029

The global 2D Gesture Recognition market was valued at US$ 107.6 million in 2022 and is projected to reach US$ 555.2 million by 2029, at a CAGR of 26.4% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report aims to provide a comprehensive presentation of the global market for 2D Gesture Recognition, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Gesture Recognition. This report contains market size and forecasts of 2D Gesture Recognition in global, including the following market information:

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  • Global 2D Gesture Recognition Market Revenue, 2018-2023, 2024-2029, ($ millions)

  • Global top five companies in 2022 (%)

In 2019, North America is the main region market with about 47% market share. China and Europe are follower.

The main companies are Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon, PointGrab, Crunchfish etc. Top 3 companies occupied over 52% market share in 2019. In China region market, Megvii is the largest manufacturer with over 38% market share in 2019.

We surveyed the 2D Gesture Recognition companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global 2D Gesture Recognition Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global 2D Gesture Recognition Market Segment Percentages, by Type, 2022 (%)

  • Static Gesture Recognition

  • Dynamic Gesture Recognition

Global 2D Gesture Recognition Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global 2D Gesture Recognition Market Segment Percentages, by Application, 2022 (%)

  • Consumer Electronics

  • Game

  • Industrial and Building Automation

  • Others

Global 2D Gesture Recognition Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global 2D Gesture Recognition Market Segment Percentages, By Region and Country, 2022 (%)

  • North America

  • US

  • Canada

  • Mexico

  • Europe

  • Germany

  • France

  • U.K.

  • Italy

  • Russia

  • Nordic Countries

  • Benelux

  • Rest of Europe

  • Asia

  • China

  • Japan

  • South Korea

  • Southeast Asia

  • India

  • Rest of Asia

  • South America

  • Brazil

  • Argentina

  • Rest of South America

  • Middle East & Africa

  • Turkey

  • Israel

  • Saudi Arabia

  • UAE

  • Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies 2D Gesture Recognition revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies 2D Gesture Recognition revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • Microchip Technology

  • Megvii

  • Microsoft

  • Baidu

  • GestureTek

  • Sensetime

  • Ultraleap

  • Zienon

  • PointGrab

  • Crunchfish

Outline of Major Chapters:

  • Chapter 1: Introduces the definition of 2D Gesture Recognition, market overview.

  • Chapter 2: Global 2D Gesture Recognition market size in revenue.

  • Chapter 3: Detailed analysis of 2D Gesture Recognition company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

  • Chapter 6: Sales of 2D Gesture Recognition in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

  • Chapter 8: The main points and conclusions of the report.

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